How Supergiant Secretly Launched Hades – Developing Hell #01



In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades’ secret public debut at The Game Awards.

Noclip’s work is 100% crowdfunded. Consider supporting us on Patreon:

Check out our new website here:
Buy merch here:

Music Used:
Bastion OST – In Case of Trouble

Hades OST – Wretched Shades

Delicate Machine

Left Nutter

Transistor OST – Old Friends

Nguồn: https://dothackportal.com/

Xem thêm bài viết khác: https://dothackportal.com/game/

46 thoughts on “How Supergiant Secretly Launched Hades – Developing Hell #01”

  1. I’m amazed by the level of composure and self discipline these guys keep to maintain healthy working hours and pace to not burn themselves out, understanding that it’s a long run, not a sprint. As funny as it sounds, it takes a lot of maturity and self control to just simply rest and not obsessively overwork, when you’re working on a passion project and feel all sorts of anxiety. Big respect.

    Reply
  2. Supergiant Games have knocked it out of the park yet AGAIN with Hades. One of THE most carefully considered, immersive and satisfying games I've ever played! Lot's of love to the whole Team, and to Noclip for putting this series together!

    Reply
  3. I love that they chose early access to work at their peak for longer…y'know instead of grabbing cash. Plus if they said the game we have now was finished I would totally believe it.

    Reply
  4. Hades Is a great Game, im playing for 2-3 weeks now and im addcited to it! Its been a long time since i had that much fun with a game. Great Job!

    Reply
  5. I put off buying this game for sometime thinking it was a painful roguelite but this game gives you something for even early death. I have about 40ish runs now and each death makes me want to play it more.

    Reply
  6. I wish they would have taken the more traditional approach with Hades. After transistor and pyre I was excited for their next game, sadly I didn’t even know it existed

    Reply
  7. Ty guys!! Great studio, great games! Best visual and music!!
    Also ty to noclip! Interesting to find out what happened behind the scenes

    Reply
  8. I have my eye on Hades for a while, played Bastion and Transistor(Fall in love with music and style) before. And purchased Hades on 24 Jan. I was playing Path Of Exile league metamorph with two chars worth 20ex each above lvl 80…And I come playing Hades for 15 hours almost without break and it still dont leave my mind even after 6 Hades kills…I went to youtube searching for some videos of Hades development team and was not dissapointed by this one. Game just sharming and fun and I am in love with your studio guys. I very love that your games can compete with big AAA titles and win the place in my heart. All the muses, health and luck to you guys.

    Reply
  9. These doods did a great job with the ancient greek myth. Some niche tidbits in there that are not well known. I also really like the personalities that they gave to the gods.

    Reply
  10. Bastion was so inspired and Pyre is a masterpiece that anyone should play if they get the time… I'm always excited whenever I see a new announcements from Supergiant games.

    Reply
  11. Wow, that was the best 40 mins I have spent today. Seeing Supergiant's reaction to seeing players and their actions made my day,

    Reply
  12. 30:00 SMDH at some of these kids fiddling with their phones at a pinnacle moment for this project. Is it not possible to focus on one single thing for 2 minutes?

    Reply
  13. one of the most inspiring things I've ever watched in my whole life! you are one of the best! 🙂 keep up the good work.

    Reply
  14. 16:12 That reminds me of aparticular anegdote about armouring American planes during World War 2. Basically, American military wanted to improve their planes' armour to prevent them from getting shot down. So, they gathered a bunch of data on returning planes about where they were hit the most. Their research showed that bullet holes weren't spread evenly, there were less holes around engine and fuel system than other parts like wings and tail etc. They figure out that they should mostly focus on the most damaged parts and send their data to team of scientist to tell them how to do it efficiently. One of the scientist, Abraham Wald, answers them with this: armour the least damaged parts. Why? Because planes that scored a hit to the engine, fuel system etc. didn't come back .

    Reply
  15. Wow…I played Bastion on Xbox & really liked it. I forgot about this company. Of all the places I heard of your channel, was the Syntax podcast. Thanks for the reminder about this great company. It looks like their release date is Dec 2019.

    Reply
  16. Possibly my favorite episode yet!!! You did an amazing job encapsulating the emotions of the dev team, and well….we got to go along for the ride and it was kick ass!! Top shelf!! and hats off to the team @ Supergiant for making such an amazing and thoughtful game!

    Reply

Leave a Comment